The fifth iteration of Star of Doom was born out of a desire to finally finish the game. I took the most basic concepts and tried to simplify them to the point
that I could actually accomplish within constraints. The code gave me a chance to develop on the base that I had initiated earlier for the Pyramid 3D Game Engine.
However, because my parents prevented me from using my computer, I was unable to finish the game. For the project, I created a full pipline including a flexilble engine, which I will
probably reuse, and an editing system based around Ogitor.