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Star of Doom (5th Attempt)

History

    The fifth iteration of Star of Doom was born out of a desire to finally finish the game. I took the most basic concepts and tried to simplify them to the point that I could actually accomplish within constraints. The code gave me a chance to develop on the base that I had initiated earlier for the Pyramid 3D Game Engine. However, because my parents prevented me from using my computer, I was unable to finish the game. For the project, I created a full pipline including a flexilble engine, which I will probably reuse, and an editing system based around Ogitor.







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Categories:

Games    Right Brain    Star of Doom   

Year:

2010